Monday, November 29, 2010

GEARHEADS:


AVAILABLE SOON
LOGLINE: Hot Rods & Bot Rods!

PROJECT SUMMARY:  Ever wonder what your car does at night, parked in the garage or on the street in front of your house, while you are asleep? Well, wonder no more. Somewhere in Orange County, California, hidden behind the chain-link fences of a salvage yard, FAST EDDIE, a former "hot rodder", and now, "backyard" custom car builder, has, with the help of his daughter-in-law, HOLLY, a computer software programmer, inadvertently developed a new kind of engine with an on-board "smart" computer that allows the "power-plants", of his one-of-kind "street rods" and "muscle cars", as well as, any other discarded vehicle in the yard, to "transform" into walking/talking robots -- and unheralded defenders of justice. 
Ladies and gentlemen, start your engines, fasten your seat belts, and welcome to the world of...GEARHEADS! Fast Eddie's cars, a classic hot rod and a 60's muscle car, suddenly became the fastest wheels on the drag strip. On any Sunday, he was winning event after event, accumulating trophies, cash, and notoriety. Speculation about his new engine designs spread like wildfire. The custom car/hot rod community is small, and rumors had spread from car show to car show, until one dark and stormy night, a competitor employed an industrial spy to steal the computer program so that his auto plant could start mass production of this new engine "platform", one that would allow him to introduce a line of cars to the public that would be more fuel efficient and out perform any other car on the road. Meanwhile, Fast Eddie and Holly had no idea of the extent of her software program's unlimited power -- the power to "transform" Fast Eddie's engines into sentient robots, otherwise known as...GEARHEADS. However, unbeknownst to the auto magnate, the disk his spy had liberated had a built-in virus, which affected everyone of his engines, making his cars unsafe and virtually unsellable.  But then he quickly discovered the true nature of his new engines. After having spent millions tooling up his new line, and, rather than face bankruptcy, he decided to use his "transforming" engines, now known as ANNIHILATORS, in the pursuit of crime. By selling his cars for less than cost, he was able to ensure that seven out of every ten homes in the country had a Goddard in their garage, and a heinous "criminal" in their family. Now, a "car war" is raging on the "after midnight" streets of Southern California - one that the GEARHEADS must win. 
The GEARHEADS are the first, and last, line of defense against an evil that prowls the city streets, under the cover of darkness. Every night, after the stroke of midnight, on the streets of Orange County, California, lurk the halogen-lit "eyes" of a pack of four-wheeled, fuel-injected, but otherwise ordinary looking, family vehicles (sedans, station wagons, and mini-vans) known as...the ANNIHILATORS. Like the GEARHEADS, the ANNIHILATORS' on-board computers allow their engines to "transform" into sentient robots.  However, unlike the GEARHEADS, they are programmed to commit nefarious crimes. At the direction of J. PRESTON GODDARD, president of Goddard Motors, and creator of the ANNIHILATORS, they rob banks, break into top-secret military installations, and for kicks, terrorize local teenagers who cruise the late night boulevards of Orange County. And so, the GEARHEADS, at the direction of Fast Eddie, "patrol" these same streets, night after night, until the break of dawn, searching for their sworn enemy, in an effort to prevent harm to the humans and to prevent exposing their true identities.

Gearheads created by Michael Charles Hill
© 2010 Factory Point Entertainment
[Gearhead art by Ed "Big Daddy" Roth - Used Without Permission]

SPACE VAMPYRES:


AVAILABLE SOON
LOGLINE:  In Space...No One Can Hear You Feed!

PROJECT SUMMARY:  Legend has it that a race of "beings" reside on the dark side of Pluto's only moon, Charon. They are nomads. They are constantly on the move -- always living on the opposite side of the sun. They are creatures of the eternal night. They are known across the galaxies as...SPACE VAMPYRES. 
The SPACE VAMPYRES are on the prowl. Their population is multiplying and they need to expand their colony. They seek out new victims, planet after planet, in their conquest to create a galaxy of like beings. And now, they are headed for Earth. The only ones who can stop them from completely colonizing the universe are...the A.R.K.ANGELS (Alien Rescue Korps)...an elite group of vampyre hunters. 
SPACE VAMPYRES is a sci-fi adventure where the villains, which look like vampyre bats, roam the universes "sucking up" planet after planet, in their quest for intergalactic domination. Each and every conquered alien species is mutated into a bat-like creature as they undergo the painful transformation to become a "SPACE VAMPYRE".

Space Vampyres created by Michael Charles Hill
© 2010 Factory Point Entertainment
[Space Vampyre art by Robb Mommaerts. Used With Permission. © RobbVision.]

AGENT 00 SOUL:


AVAILABLE SOON
LOGLINE:  Future-Tense Noir.

PROJECT SUMMARY:  Welcome to Angel City. The City is embroiled in a race/class war.  The lower classes, known as NPs (Non Persons), are rebelling and trying to fight their way up the social stratosphere. They are not welcome. The Angel City Cyborg Militia is there to remind them of their place.  Their blood is spilled in the streets and flows into the sewer. And yet they continue the struggle. It's been thirty years since Los Angeles halted the construction of the subway system.  It seems that they uncovered an ancient Indian burial ground.  The local "granola crunchers" were successful in their efforts to have the site established as a historical landmark. It would have costs billions to reroute the system.  It was deemed cost efficient to stop construction and avoid bankruptcy.  The tunnels were boarded up and forgotten. Until now. Ten years later, Los Angeles filed for bankruptcy anyway, was sold to Kurihara Industries and renamed ANGEL CITY. 
AGENT 00 SOUL is a private investigator.  He used to be a detective with the Angel City Cyborg Militia but there was a problem with his partner, a cyborg. AGENT 00 SOUL doesn't like cyborgs and this one just happened to get himself killed by AGENT 00 SOUL'S gun. But AGENT 00 SOUL didn't pull the trigger. He was framed. After an internal investigation, he was "drummed out" of the force in disgrace. AGENT 00 SOUL is a descendant of the Chumash Tribe (on his mother's side - his father was Black) from the Old Santa Barbara area and is a veteran of the Mid-East War of the late 1990's. AGENT 00 SOUL rides an old Indian motorcycle and has a pet Coyote.

Agent 00 Soul created by Robert Fusfield, Richard Newsome, and Michael Charles Hill
© Hitman of Design and © Factory Point Entertainment

DRACULA JR. & THE AGENTS OF P.O.E.:


AVAILABLE NOW
LOGLINE:  Steam Punk and Sci-Fi Noir in the Edwardian Age.

PROJECT SUMMARY:  It is the early part of the 19th century in this alternate Victorian universe. It is a universe not unlike Eastern Europe of the early 1800s. Specifically, an area known as Transylvania. It is the age of steam-powered machines, gas lamps, and pre-modernism science fiction, straight out of H. G. Wells' The Time Machine, Jules Verne's From the Earth to the Moon, and Fritz Lang's Metropolis. We live in an age of the supernatural, in an age of the unexplained phenomenon, and in an age of horror. Poltergeists terrorize the populace. Zombies roam the countryside. Monsters rule the night. And when the local constables find themselves out of their league, they call upon the only private detective agency in the city that can help solve their problems: Dracula Jr. and the Agents of P.O.E. Otherwise known as, “Pursuers of Evil”. 
In 1241, BATU KHAN, a grandson of Genghis Khan, led a marauding band of comical misfits into Transylvania, conquered the local peasantry, and set up housekeeping within the Castle Dacia, high above the tiny hamlet of Cluj. For ten long years, Batu Khan ruled Transylvania with an iron fist.  But like any despot, he grew bored with this enterprise and eventually, a peasant uprising ensued, and he and his army were driven out of the castle. Defeated, Batu Khan and his inept brigands disappeared. Or so everyone thought. But for the last six hundred years, Batu Khan has lived deep beneath the cobblestone streets of Cluj, ruling the Underworld and plotting his revenge. It is here, in his underground refuge, that he discovered the "mysteries of the universe" and the secrets to immortality.  It is here that he practices his villainous sorcery. For centuries Batu Khan, now known as DR. MYSTERIOSO, and his zany minions have prepared for a war against the mortals.  Now he is ready, and only one thing stands in his way: DRACULA JR. and THE AGENTS OF P.O.E.

Dracula Jr. and the Agents of P.O.E. created by Werner Wejp-Olsen & Michael Charles Hill
Copyright © 2010 WOW Studios & Factory Point Entertainment


SCREAMO'SAURS:


AVAILABLE NOW
LOGLINE:  Ed "Big Daddy" Roth Meets Land of the Lost!

PROJECT SUMMARY:  Millions of years ago dinosaurs roamed the earth. That is until they became extinct. Or did they? It seems that several hundred dinosaurs discovered a crack in the earth (caused by a major earthquake) that led to an Eden-esque valley at the center of the earth where they have been existing peacefully ever since. But in the last one hundred years, man has polluted the earth with its toxic waste.  Much of this toxic waste has seeped below the earth's crust and has found its way to the dinosaurs' domain. With disastrous results. These once gentle giants are now horribly, and yet comically, mutated versions of their former selves known as the...Screamo’saurs! 
The Screamo’saurs are tribe of mutated dinosaurs who would like nothing better than to live out their existence in peace and co-exist with the other dinosaur tribes. The Screamo’saurs are divided into groups.  The first is known as THE JURASSIANS, a fun-loving, non-aggressive bunch.  The second is known as THE SHREEKERS, a small band of malcontents who enjoy stirring up trouble. Once the government and certain evil-minded humans learn of the Screamo’saurs’ existence, they are hell-bent on dominating the entire dinosaur valley and all of its inhabitants. However, when the Cucamonga Trio (RALPH, HAROLD, and GEORGE) arrive on the scene, they soon realize that it is up to them to help protect the Screamo’saurs, as well as, the un-mutated dinosaurs, and prevent them from ever finding their way to Civilization. Or else, all hell will break loose.  But alas, it is too late, and all hell does break loose! 
The Screamo’saurs have found a way out of the dinosaur valley and up to the town of Cucamonga where they have terrorized the locals and innocently (except for THE SHREEKERS - their havoc is intentional) destroyed public property. A statewide panic has ensued as these "city-stompers" rampage the county and the National Guard is called in to seal off the area.  No one is allowed in or out. It's like a Japanese monster movie come to life! An elite covert governmental agency has been established to hunt down and capture all Screamo’saurs.  They are THE BLACK WINGS. It is up to The Cucamonga Trio to protect their new friends from being abducted and experimented upon by government scientists who are convinced that these Screamo’saurs are aliens from outer space and, in the interest of national security, just might make the perfect weapon against their enemies.


Screamo'saurs created by: Jose Rosapepe, Stephen Blickenstaff, and Michael Charles Hill
© IMPart, Inc.  All Rights Reserved.